The person on this position will be responsible for creating high-quality animations of characters and creatures for combat systems and cooperation in the creation of material from mocap sessions, while maintaining the implementation requirements for individual actions in the game.
- Creating high-quality animations using motion capture materials and keyframes.
- Analysis and re-work of previously created animations to improve timing and dynamics.
- Developing animation creation processes form the conceptual phase to the final implementation.
- Work closely with teams of designers in creating the required feeling of the game.
- At least 2 years of documented experience in video game animation.
- Undeniable knowledge of the process of creating combat system-oriented animations.
- Strong knowledge of Unreal Engine 4 animation tools.
- Great sense of animation dynamics and pace.
- Experience of working with cleaning mocap session materials.
- Incredible creativity and ingenuity.